City: Lilgap Fè Siv

Lilgap Fè Siv

Lilgap Fè Siv
Example KLEO architecture.
StateAlveria
ProvenceYăvajĭkǐkh District
Sub ProvenceAx-47vlèpvu Zone
RegionSoco-lêkê Brush
Founded1255
Community LeaderLord Bemnorlum
Area22 km2 (8 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation6984 m (-20036 ft)
Average Yearly Precipitation255 cm/y (100 in/y)
Population5248
Population Density238 people per km2 (656 people per mi2)
Town AuraTruename Magic
Naming
Native nameLilgap Fè Siv
Pronunciation/fɤ/ /siv/
Direct Translation[good; fabulous; innocent; hot (attractive); fine (okay); moral] [course (direction of travel); career]
Translation[Not Yet Translated]

Lilgap Fè Siv (/fɤ/ /siv/ [good; fabulous; innocent; hot (attractive); fine (okay); moral] [course (direction of travel); career]) is a temperate City located in Ax-47vlèpvu Zone, Yăvajĭkǐkh District, within the Alveria.

The name Lilgap Fè Siv is derived from the Goblin language, as Lilgap Fè Siv was founded by Ny-63e 'Beta', who was culturaly KLEO.

Climate

Lilgap Fè Siv has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cool 17°C (62°F). Lilgap Fè Siv receives an average of 255 cm/y (100 in/y) of precipitation, most of which comes in the form of rain during the spring. Lilgap Fè Siv covers an area of nearly 22 km2 (8 mi2), and an average elevation of 6984 m (-20036 ft) above sea level.

Overview

Lilgap Fè Siv was founded durring the late 14th century in winter of the year 1255, by Ny-63e 'Beta'. The establishment of Lilgap Fè Siv suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Lilgap Fè Siv was built using the conventions of KLEO durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Lilgap Fè Siv is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Lilgap Fè Siv is buildings are arranged arrounded a highly ordered system of narrow paverstone streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is protected by a humble stone fence which is tall enough to provide adiquite cover for defenders to fire from, but no more than that. Lilgap Fè Siv's peasent-grade are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

Lilgap Fè Siv is a bustling hive of activity. Everyone moves at nothing short of a jog, each convocation is a mile a minute, and there’s dedicated lanes for riding through town in the center of each street. The locals all appear to be not merely occupied, but in a true hurry for everything from drinking a pint of ale to their daily work.

Civic Infrastructure

Lilgap Fè Siv possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Lilgap Fè Siv has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Lilgap Fè Siv has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Lilgap Fè Siv. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Lilgap Fè Siv's parks.

Lilgap Fè Siv has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Lilgap Fè Siv.

Lilgap Fè Siv has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Lilgap Fè Siv has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Lilgap Fè Siv has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Lilgap Fè Siv has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Lilgap Fè Siv has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Lilgap Fè Siv has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Lilgap Fè Siv has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Lilgap Fè Siv's public wards, blessings, and other arcane systems.

Lilgap Fè Siv possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Lilgap Fè Siv has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Lilgap Fè Siv's natural decorations nor waterways.

Lilgap Fè Siv has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Lilgap Fè Siv has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Lilgap Fè Siv has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

There’s more than one leader in Lilgap Fè Siv, but at least some of them are at each other’s throats. It might be a conflict between formal leadership and informal authorities, or it could be a struggle among civil officials. Their interests might diverge sharply, or it could be a personal grudge that’s boiled over. Outside threats and internal problems are likely being ignored until the power struggle is resolved.

Lilgap Fè Siv's garrison was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

In Lilgap Fè Siv snow is warm to the touch and does not melt within city limits. Also it only happens during summer.

The Giant cockroach near Lilgap Fè Siv are known to be almost tame, such that they can be put to domestic use.

Lilgap Fè Siv's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves ritual combat to channel Enchantment energies of tier 3 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 10
  • Farmers: 14
  • Farm Laborer: 30
  • Hunters: 17
  • Milk Maids: 13
  • Ranchers: 7
  • Ranch Hands: 12
  • Shepherds: 14
    • Farmland: 21096 m2
    • Cattle and Similar Creatures: 1312
    • Poultry: 15744
    • Swine: 1049
    • Sheep: 52
    • Goats: 10
    • Horses, Mounts, and Beasts of Burden: 524

Craftsmen

  • Arms and Toolmakers: 10
  • Blacksmiths: 13
  • Bookbinders: 6
  • Buckle-makers: 7
  • Cabinetmakers: 11
  • Candlemakers: 17
  • Carpenters: 16
  • Clothmakers: 14
  • Coach and Harness Makers: 5
  • Coopers: 14
  • Copper, Brass, Tin, Zinc, and Lead Workers: 7
  • Copyists: 4
  • Cutlers: 4
  • Fabricworkers: 12
  • Farrier: 29
  • Furriers: 3
  • Glassworkers: 17
  • Gunsmiths: 10
  • Harness-Makers: 5
  • Hatters: 10
  • Hosiery Workers: 3
  • Jewelers: 6
  • Leatherwrights: 12
  • Locksmiths: 5
  • Matchstick makers: 8
  • Musical Instrument Makers: 7
  • Painters, Structures and Fixtures: 6
  • Paper Workers: 7
  • Plasterers: 7
  • Pursemakers: 9
  • Roofers: 5
  • Ropemakers: 5
  • Rugmakers: 5
  • Saddlers: 9
  • Scabbardmakers: 11
  • Scalemakers: 5
  • Scientific, Surgical, and Optical Instrument Makers: 3
  • Sculptors, Structures and Fixtures: 5
  • Shoemakers: 5
  • Soap and Tallow Workers: 19
  • Tailors: 26
  • Tanners: 6
  • Upholsterers: 7
  • Watchmakers: 7
  • Weavers: 14
  • Whitesmiths: 4

Merchants

  • Adventuring Goods Retellers: 3
  • Arcana Sellers: 3
  • Beer-Sellers: 6
  • Booksellers: 8
  • Butchers: 14
  • Chandlers: 12
  • Chicken Butchers: 14
  • Entrepreneurs: 5
  • Fine Clothiers: 12
  • Fishmongers: 12
  • Florists: 3
  • Potion Sellers: 9
  • Resellers: 20
  • Spice Merchants: 6
  • Wine-sellers: 10
  • Wheelwright: 8
  • Woodsellers: 5

Service workers

  • Bakers: 26
  • Barbers: 24
  • Coachmen: 7
  • Cooks: 24
  • Doctors: 11
  • Gamekeepers: 8
  • Grooms: 4
  • Hairdressers: 18
  • Healers: 13
  • Housekeepers: 15
  • Housemaids: 29
  • House Stewards: 14
  • Inns: 5
  • Laundry maids: 10
  • Maidservants: 18
  • Nursery Maids: 9
  • Pastrycooks: 15
  • Restaurateur: 20
  • Tavern Keepers: 21

Specialized Laborer

  • Ashworkers: 7
  • Bleachers: 4
  • Chemical Workers: 2
  • Coal Heavers: 11
  • In-Town Couriers: 12
  • Long Haul Couriers: 11
  • Dockyard Workers: 10
  • Gas Workers: 2
  • Hay Merchants: 4
  • Leech Collectors: 12
  • Millers: 11
  • Miners: 11
  • Oilmen and Polishers: 8
  • Postmen: 11
  • Pure Finder: 7
  • Skinners: 14
  • Sugar Refiners: 3
  • Tosher: 8
  • Warehousemen: 19
  • Watercarriers: 11
  • Watermen, Bargemen, etc.: 14

Skilled Laborers

  • Accountants: 6
  • Alchemist: 8
  • Clerk: 10
  • Dentists: 5
  • Educators: 13
  • Engineers: 7
  • Gardeners: 5
  • Mages: 3
  • Plumbers: 5
  • Pharmacist: 6
  • Professors: 2
  • Scientists: 3
  • Wizards: 2

Civil Servants

  • Adventurers: 4
  • Bankers: 7
  • Civil Clerks: 12
  • Civic Iudex: 6
  • Consultants: 3
  • Exorcist: 11
  • Fixers: 6
  • Kami Clerk: 11
  • Landlords: 10
  • Lawyers: 6
  • Legend Keepers: 8
  • Militia Officers: 47
  • Monks, Monastic: 16
  • Monks, Civic: 14
  • Historian, Oral: 11
  • Historian, Textual: 6
  • Policemen, Sheriffs, etc.: 13
  • Priests: 22
  • Rangers: 7
  • Rat Catchers: 8
  • Scholars: 8
  • Spiritualist: 9
  • Slayers: 2
  • Storytellers: 17
  • Military Officers: 18

Cottage Industries

  • Brewers: 16
  • Comfort Services: 20
  • Enchanters: 5
  • Herbalists: 5
  • Jaminators: 16
  • Needleworkers: 16
  • Potters: 8
  • Preserve Makers: 15
  • Quilters: 7
  • Seamsters: 26
  • Spinners: 15
  • Tinker: 5
  • Weaver: 12

Artists

  • Actors: 5
  • Architects: 2
  • Bards: 7
  • Costumers: 3
  • Dancers: 6
  • Drafters: 3
  • Engravers: 4
  • Fine Furniture Carpenters: 2
  • Glaziers: 5
  • Inlayers: 4
  • Musicians: 15
  • Painters, Art: 2
  • Playwrights: 5
  • Sculptors, Art: 4
  • Wood Carvers: 17
  • Writers: 16

Produce Industries

  • Butter Churners: 18
  • Canners: 14
  • Cheesmakers: 18
  • Ice Merchants: 2
  • Millers: 9
  • Picklers: 8
  • Smokers: 6
  • Stockmakers: 5
  • Tobacconists: 8
  • Tallowmakers: 12

1883 of Lilgap Fè Siv's population work within a Foundational Occupation.

3208 of Lilgap Fè Siv's population do not work in a formal occupation, but do contribute to the local economy. 157 (3%) are noncontributers.

Points of Interest

The roads leading into Lilgap Fè Siv possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami granted the town a great harvest. One of Lilgap Fè Siv's local festivals commemorates this miracle.

History